AI Insights · Timothy · April 2024
Top 5 Pinball and Brick Breaker Games on Android in Hungary - Q1 2024
Explore the performance metrics of the top 5 Pinball and Brick Breaker games on Android in Hungary for Q1 2024, including weekly revenue, downloads, and active users.
Throughout the first quarter of 2024, the performance of the top 5 Pinball and Brick Breaker games on Android in Hungary showcased varying trends in terms of revenue, downloads, and active users. The data, sourced from Sensor Tower, reveals insightful metrics about these popular games.
PunBall from Habby showed a fluctuation in weekly revenue, starting with $100 in the first week of January and peaking at $167 in the first week of February. The app's revenue then saw a decline, stabilizing around $20 to $30 towards the end of the quarter.
Bricks Ball Crusher by PoseidonGames experienced consistent weekly downloads in March, reaching 51K by the last week. The game's weekly revenue varied, peaking at $91 in the first week of January and maintaining a range between $10 to $54 for the remainder of the quarter. Active users for the game decreased from 407K in early January to 228K by the end of March, with a slight increase observed in the last week.
Breaker Fun 2: Zombie Brick from Amazbit saw a notable increase in weekly revenue from $9 in the first week of January to $70 by the last week of March. Active users for the game started at 574K and fluctuated throughout the quarter, ending at 496K.
Bricks and Balls-Brick Crusher by Tee Studio had a modest performance in terms of revenue, peaking at $62 in the first week of January and showing lesser peaks around $46 in early March. The game's downloads varied, with a high of 52K in late January and a low of 4K in mid-March. Active users saw a slight decline from 97K in January to 90K by the end of March.
Bricks n Balls from PeopleFun had the highest weekly downloads among the top 5, starting at 1.3M in early January and seeing fluctuations throughout the quarter, ending with 490K in the last week of March. The game's revenue peaked at $29 in mid-February, with active users starting at 5.5M in January and concluding the quarter at 4.6M.
For more detailed insights and data, visit Sensor Tower.